Kinect Math and English Games

These Kinect video games were submitted by David Renton of Reid Kerr College in the UK. Games are available at http://games4learning.co.uk/

Subject Area and Learning Outcomes
Math and English. Games use multi-sensory active methodology to consolidate learning in the areas of Math and English.

Summary
Kinect Games include 4 separate games, all are one or two player. They make use of the Kinect sensor to capture motion from the players. Kinect Angles reviews Angles, Compass Bearings, Percentages and fractions by measuring the angle between the players elbow and wrist and drawing this on the screen. The game will prompt them for a certain angle or fraction and the closer they get to it the more points they get. Kinect Time is the same principal for telling time. Math Mage and Word Mage use fruit ninja style gameplay with the players waving their arms to cut through the correct answers. Math Mage reviews numbers such as odd, even, prime and multiples of 3 to 12. Word Mage reviews Nouns, Verbs, Adverbs and Adjectives.

Setup
Full installer can be found on http://games4learning.co.uk/. Games run on Windows 7/8 PC connected to a Kinect for Windows or XBOX360 Kinect device.

Pre-game it would be good to go over the learning objectives that will be consolidated through the gameplay.

Rules of Play
Player with highest score wins. Games have a time limit. Players achieve points for getting closest to the answer or by swiping through the most correct answers.

Sample Turn
Kinect Angles: Game will for example display 85 degrees on the screen. Both players move their arms and they see themselves on the screen drawing an angle. Once they think they have it correct they hold up their other arm. The game shows them how close they came and assigns points based on performance.

How this game works in class
The games can be played in pairs, while the class watches. Usually the whole class becomes involved and they encourage the players.

Post-Game Discussion/Assessment
Discussion afterwards of performance and the areas students struggled with.

Embracing the Chaos

Game TheoryI recently participated in panel about integrating primary literature into the classroom. Faculty from various departments exposed their motivations, tricks, successes and failures in attempting to introduce difficult reading to undergraduates at my college. In my class, students participate in two research projects of their own design. I make the assumption that they will be referring to web sites that are not peer-reviewed, and consequently I encourage them to start off with those sites and follow the trail to the primary literature. In that sense, I embrace the chaos of what I know will happen anyway. Students will consult Google, Wikipedia, and Ask.com before they consult the Journal of Theoretical Whatchamawhosit. For me, one of the critical elements of game-based learning is to acknowledge the true motivations and behaviors that are beyond your control in the classroom. Students have personal motivations for attending college, taking your class, and completing this particular assignment. Some of them will latch onto an artificial motivation because they are “good boys and girls,” and others will recognize their inner motivations, rebel agains the assignment, or align the assignment with their intrinsic motivation. Accordingly, all of the exams in my online classes are open book. I can’t prevent students from cheating during an online exam, and thus all of the questions demand extrapolating knowledge from the course to new situations. The answer won’t be in the book, but the book may be used as a reference to help solve the problem. This process could be improved upon. Our dreaded exams might actually become a mystery to be solved, a puzzle, or a game. Recently, a professor at UCLA was recognized for allowing cheating on his exam. Peter Nonacs allows students to complete the test in his Behavioral Ecology class using any means available. The exam focuses on game theory for natural selection, and he approaches the assessment process in the same way. Can you imagine students looking forward to an exam?

http://www.popsci.com/science/article/2013-04/why-i-let-my-students-cheat-their-game-theory-exam

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US Department of State launches educational game about American English language and culture | Polygon.

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