• CUNY Academic Commons
    • People
    • Groups
    • Sites
    • Courses
    • Events
    • Activity
    • About
  • Log In
  • Register
  • Help
  • Notifications
    Notifications
Skip to content
Cuny Games Network Dev

Cuny Games Network Dev

Search
  • Home
  • Teaching with Games
  • Games Scholarship
    • Essential Readings
    • What We’re Reading Now
    • Journals
    • Conferences
    • Websites
  • Conference
    • 2014 Conference
    • 2015 Conference
  • Who We Are
  • Contact
Science/Health Games

Portal 2: It’s not just for entertainment anymore

July 15, 2011 Robert O. Duncan

Both installments of the Portal games have been lauded for the educational value of their physics-based puzzles, but now Valve is working to make education a more explicit goal of the games.

 

On June 22, Joystiq reported that Valve will be adding authoring tools to Portal 2, thereby making it possible for, say, instructors to create problems for their students so as to demonstrate physics concepts. Stayed tuned to the Portal web site for the upcoming release of these tools.

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • More
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to email a link to a friend (Opens in new window) Email
  • Click to print (Opens in new window) Print

Related

physicsPortalPortal 2science

Post navigation

Previous PostBizz Buzz for Base SystemsNext PostThe Spread of a Virus/Rumor

About Us

We connect educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching and inquiry-based learning. We seek to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.

Recent Comments

  • cunycommons on Play a Game, Make a Game
  • cunycommons on This Fri 5/1: Analyzing Social Justice Strategies that Address Gamergate
  • cunycommons on This Fri 5/1: Analyzing Social Justice Strategies that Address Gamergate
  • cunycommons on Smart video games can assess kids better than standardized tests, a new book says
  • cunycommons on Smart video games can assess kids better than standardized tests, a new book says

Tags

  • " "College Quest"
  • article
  • badges
  • blog
  • BMCC
  • board game
  • CFP
  • composition
  • conference
  • CUNY Games Festival
  • CUNY Games Network
  • CUNY IT Conference
  • education
  • English
  • featured
  • game
  • game design
  • games
  • games-based learning
  • Gamification
  • gbl
  • government
  • grants
  • higher ed
  • journals
  • K-12
  • learning
  • library
  • MacArthur
  • math
  • meetup
  • middle school
  • NYC
  • proposals
  • registration
  • research
  • scholarship
  • serious games
  • social network
  • STEM
  • THATCamp
  • unconference
  • video game
  • video games
  • writing

Archives

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

building CUNY Communities since 2009

Proudly powered by WordPress
 

Loading Comments...
 

    Need help with the Commons?

    Email us at [email protected] so we can respond to your questions and requests. Please email from your CUNY email address if possible. Or visit our help site for more information:

    Visit our help site
    CUNY Academic Commons logo
    • People
    • Groups
    • Sites
    • Courses
    • Events
    • Activity
    • About
    • Help
    • Privacy
    • Terms of Service
    • Accessibility
    • Creative Commons (CC) license unless otherwise noted
    Built with WordPress Protected by Akismet Powered by CUNY CUNY logo