I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University.
My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.
“Many HR and L&D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and motivation. Gamification has been regularly recognised as an opportunity to help solve this problem….”
Turkish archeologist Haluk Sağlamtimur of Ege University in İzmir found several counting tokens in a burial site at Başur Höyük in southeast Turkey. The 5000-year-old artifacts provide evidence that board games started in this part of the Fertile Crescent region in Egypt, which was inhabited as early as 7000 B.C.
We are excited to see that there is great interest in the mainstream development community in creating games for education and social impact. As part of that mission, obtaining funding is critical because many of the games/apps are not competitive in a commercial market. Gamasutra recently posted three articles including an interview with Alyce Myatt, the Director of the National Endowment for Humanities.
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