MdBio Foundation to Launch National Gaming Initiative to Improve U.S. STEM Education

ROCKVILLE, MD–(Marketwire – June 13, 2012) – In response to the declining state of science education in America, MdBio Foundation, Inc. today announced it will provide science teachers and students nationwide with an innovative and immersive educational video game platform free of charge beginning in 2013. The online platform, called MdBioSphere™, seeks to advance student comprehension in science, technology, engineering and math (STEM) and revitalize student interest in science-related careers through the use of innovative gaming technology. The serious game is being developed by Hunt Valley, Md.-based BreakAway, Ltd., and will be previewed at the BIO International Convention (June 18-21, 2012, Booth 0753 in the Maryland Pavilion) in Boston.

MdBio Foundation to Launch National Gaming Initiative to Improve U.S. STEM Education – Exec Digital.

Grant funds game systems for schools

CHARLESTON, W.Va. – State officials have spent $90,000 on 286 new video game systems in the hope the machines can be used to motivate 21st century schoolchildren to exercise.

The state Department of Health and Human Resources provided the grant to the state Department of Education to purchase new Xbox 360 Kinect systems, said Melanie Purkey, director of the education department’s Office for Healthy Schools.

The systems will be used to help bolster physical education and health classes throughout the state, Purkey said. Players use their own body movement to control the video games, a method Purkey and others believe can help improve student health.

“It all adds up to more minutes of physical activity,” she said.

Grant funds game systems for schools  – News – Charleston Daily Mail – West Virginia News and Sports –.

Game-Based Learning Gains Ground in Higher Education

Discussions of game-based learning tend to focus on K-12 classrooms, but educational gaming isnt just for kids. From simulation-based games, to Massively Multiplayer Online MMO games, to Alternate Reality Games ARGs, to Serious Games that take on real-world social issues see Purdue Universitys Serious Games Center, higher education is on the path to widespread integration of all sorts of games in all sorts of classrooms.In its 2012 report on technology trends in higher education, the New Media Consortium predicts that the horizon for widespread adoption of game-based learning is just two to three years away. Despite some challenges, including economic pressures and institutional barriers, its a good bet that game-based learning will soon be commonplace in most college and university classrooms.

via University of Phoenix – Educating the Workforce of Tomorrow.

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