McVideoGame: the other side of business gaming

In a way, it could be argued that most games teach business concepts, insofar as a great many games center on resource-management. Games as divergent as chess, Monopoly, poker, and even baseball (think about deploying the right players in the right situations) require players to manage limited resources to effect the best possible results. Add to that the fact that the business classroom already has a long history of using games in the classroom–how many of us played the Stock Market Games in introductory economics?–and you might wonder if there is anything new that game designers can offer to business curricula.

With the new emphasis on business ethics in universities, I would submit that the McDonalds Game can offer a great deal for a business class to discuss in terms of balancing the desire for profit with ethical behavior.

The goal of McVideoGame is simple: generate as much profit as possible. Of course, too much ethically questionable behavior–like deforesting old-growth forests or serving meat from diseased cows–is bad for business, so you want to do right just enough of the time to avoid irrevocably bad PR, and spin the rest away through advertising campaigns.

You play the game until you lose–a la Space Invaders–but the point the game tries to make comes across even without a single, full play-through. Still, playing through can be very instructive. When I played the game, I lost even though I was turning a profit for the company. My problem? I wasn’t making enough of a profit. Played it with a little too much of a conscious for the executives’ taste!

Games for Educators Database: search for the right game to help your classroom

Just came across the Games for Educators site, a web site with a host of resources for those in K-12 education. One of its most useful features may be its searchable database of games. Search by age of learners, subject matter, the skills they impart (e.g. social skills, math, etc.) and even the environment best suited for it (after-school, in school, etc.) You can find it here: http://www.g4ed.com/index.php/game-finder#

Japanese Ladder Games for Combinatorics

Three fascinating games from Steven T. Dougherty and Jennifer Franko Vasquez at The University of Scranton appear as “Ladder Games” in MAA Focus, June-July 2011. Mathematicians will enjoy the group theory and combinatorics used to explain the way the games work, while their students will have fun with these games as an intuitive introduction to the concepts.

The authors write that the three games, “…can be played by anyone regardless of their level of mathematical sophistication. When you are done playing these highly addictive games you will have a deeper understanding of permutations and group actions and you will learn a very interesting connection to coding theory. We have found that the games are very enjoyable to play and that players end up understanding complex mathematical ideas without realizing they have done so.”

https://sites.google.com/site/professorstevendougherty/games

building CUNY Communities since 2009