“Classroom teachers are using more computer games in the classroom, and a UW researcher is working on ways to make games more effective at teaching math.”
via Computer games + math = fun and learning in schools | Local News | The Seattle Times.
“Classroom teachers are using more computer games in the classroom, and a UW researcher is working on ways to make games more effective at teaching math.”
via Computer games + math = fun and learning in schools | Local News | The Seattle Times.
In a panel discussion held at the Stanford Graduate School of Education, Dan Schwartz and other experts discussed the potential of a new generation of educational games that enable students to interact and make choices.
via Playing to learn: Can gaming transform education? | Stanford Graduate School of Education.
Here it is argued that with game-based learning it is possible, through their inherent teaching mechanisms, to sustain stimulation throughout a class within higher education. That is, the “net generation” (Tapscott, 1999, p. 6) is intrinsically motivated by games and that commercial video games have a potentially important role in the classroom to assist learning of a range of crucial transferable skills. We further argue that commercial off the shelf (COTS) game design is replete with effective constructivist teaching structures and that such games should play a more prominent role within mainstream education…