Video games might usually be considered a mindless distraction from schoolwork, but one learning community at the University of Ohio’s Bowling Green camps believes the exact opposite.
The one-year-old learning community, called “applying principles of video game design to improve student learning,” aims to do just that: use the philosophies of video games to better the classroom experience.
via Learning community explores how to use video game design in classrooms – The BG News: Campus: learning community explores how to use video game design in classrooms to entice students, eric lagatta, bgsu, tim brackenbury, john folkins.
CHARLESTON, W.Va. – State officials have spent $90,000 on 286 new video game systems in the hope the machines can be used to motivate 21st century schoolchildren to exercise.
The state Department of Health and Human Resources provided the grant to the state Department of Education to purchase new Xbox 360 Kinect systems, said Melanie Purkey, director of the education department’s Office for Healthy Schools.
The systems will be used to help bolster physical education and health classes throughout the state, Purkey said. Players use their own body movement to control the video games, a method Purkey and others believe can help improve student health.
“It all adds up to more minutes of physical activity,” she said.
Grant funds game systems for schools – News – Charleston Daily Mail – West Virginia News and Sports –.
Global education leader Houghton Mifflin Harcourt (HMH) today launched Carmen Sandiego Adventures in Math, the world’s first series of education apps designed with all new features exclusively for Microsoft Corp.’s Windows 8 operating system.
via Houghton Mifflin Harcourt Releases Carmen Sandiego Adventures in Math Educational App for Windows 8 – Business Wire – SunHerald.com.