Playing violent video games doesn’t make kids behave violently in the real world – they make them learn to co-operate with others, according to a new study.
As most experienced gamers will tell you, it’s not aggression that leads to victory, it’s teamwork.
A research group from the University of Gothenburg, in Sweden, came to the same conclusion after spending hundreds of hours playing violent games and observing other gamers. The group focused on games that depicted violence and aggressive action in which players had to fight with and against each other.
via Violent video games lead to … co-operation? – The Globe and Mail.
Badgeville’s Tony Ventrice breaks down how identity works in video games.
Gamasutra – Features – Gamification Dynamics: Identity and Story.
The folks at HASTAC (the Humanities, Arts, Science, and Technology Advanced Collaboratory) recently started up a new forum on their website: Press Start to Continue: Toward a New Video Game Studies. Here’s a description:
In the unsettledness of this field, this forum recognizes those disciplinary forces that frequently attempt to silo the study of digital games into a narrow set of purposes, such as edutainment or gamification, or relegates digital gaming completely into the margins of “low” or “pop” culture. We seek to address how games have contributed to the digital humanities specifically, and how they might impact its future. In other words, where is video game studies in the digital humanities? And more broadly where can we identify intersections in cultural criticism, video game studies, and video game development?
To participate in the discussion, which is already off with a bang, head on over to HASTAC. (Note that you’ll need to register on the site to comment in the forum.)