• CUNY Academic Commons
    • People
    • Groups
    • Sites
    • Courses
    • Events
    • Activity
    • About
  • Log In
  • Register
  • Help
  • Notifications
Cuny Games Network Dev

Cuny Games Network Dev

Search
Skip to content
  • Home
  • Teaching with Games
  • Games Scholarship
    • Essential Readings
    • What We’re Reading Now
    • Journals
    • Conferences
    • Websites
  • Conference
    • 2014 Conference
    • 2015 Conference
  • Who We Are
  • Contact
In the News

GBL @ SUNY Oswego

September 3, 2012 Robert O. Duncan

A new SUNY grant will support one Oswego professor’s attempt to create a replicable model for his alternate reality education gaming experience, and another to better help future teachers work visual and digital tools into their lessons.

via SUNY Oswego – News & Events: Teaching Innovation.

Share this:

  • Click to share on Twitter (Opens in new window)
  • Click to share on Facebook (Opens in new window)
  • Click to share on Pocket (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • More
  • Click to share on Tumblr (Opens in new window)
  • Click to share on Pinterest (Opens in new window)
  • Click to share on Reddit (Opens in new window)
  • Click to email a link to a friend (Opens in new window)
  • Click to print (Opens in new window)

Related

gbloswegosuny

Post navigation

Previous PostThe Gamification of Education–A Helpful VisualNext PostAcademics study impact of digital and video games on Maltese

About Us

We connect educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching and inquiry-based learning. We seek to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.

Follow me on Twitter

My Tweets

Recent Comments

  • cunycommons on Play a Game, Make a Game
  • cunycommons on This Fri 5/1: Analyzing Social Justice Strategies that Address Gamergate
  • cunycommons on This Fri 5/1: Analyzing Social Justice Strategies that Address Gamergate
  • cunycommons on Smart video games can assess kids better than standardized tests, a new book says
  • cunycommons on Smart video games can assess kids better than standardized tests, a new book says

Tags

  • " "College Quest"
  • article
  • badges
  • blog
  • BMCC
  • board game
  • CFP
  • composition
  • conference
  • CUNY Games Festival
  • CUNY Games Network
  • CUNY IT Conference
  • education
  • English
  • featured
  • game
  • game design
  • games
  • games-based learning
  • Gamification
  • Gates
  • gbl
  • government
  • grants
  • higher ed
  • journals
  • K-12
  • learning
  • library
  • MacArthur
  • math
  • meetup
  • middle school
  • MIT
  • NYC
  • registration
  • research
  • scholarship
  • serious games
  • STEM
  • THATCamp
  • unconference
  • video game
  • video games
  • writing

Archives

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

building CUNY Communities since 2009

Proudly powered by WordPress
css.php
Need help with the Commons? Visit our
help page
Send us a message
CUNY Academic Commons logo
  • People
  • Groups
  • Sites
  • Courses
  • Events
  • Activity
  • About
  • Help
  • Privacy
  • Terms of Service
  • Creative Commons (CC) license unless otherwise noted
Built with WordPress Protected by Akismet Powered by CUNY Twitter logo RSS logo CUNY logo