On Monday, December 17, 11:00am-12:00pm in the Richard Harris Terrace at BMCC, Prof. Tali Noimann’s English 201 students will present their group projects. They have been working on original board games based on the R.L. Stevenson novella Dr. Jekyll and Mr. Hyde. Please come to support their hard work and play six incredibly creative games. (Two of them are “drinking” games; bring your own “booze”).
Category Archives: Blog
Library Scavenger Hunt Postmortem
Last July I blogged about wanting to create a library game for our new student orientation at City Tech this Fall. As is all-too-common over the summer, time got the better of me and I didn’t have a chance to create the game I’d initially wanted to. Which is okay! What I did do, instead, is create a smaller game — a scavenger hunt — to playtest some game concepts I might want to include in a bigger game, with an eye towards expanding the game for Fall 2013 (or maybe even Spring 2013).
For the full-fledged game I want the overarching goal to be to solve a mystery about the history of City Tech:
– because the game needs content, and learning more about the college is something that’s (hopefully) interesting and relevant to all students, regardless of their major, career aspirations, and outside interests
– because lots of other academic library orientation games use this basic structure, and it seems to be a successful model
One side effect of a game centered on a mystery about the college is that it could go a small way towards making students feel more connected with the City Tech community, which I think is always a good goal at a commuter college.
That’s my overarching goal, but this is a game about learning to use the library, so what are the library-related goals? I’d like students to learn:
– the basic layout of the physical library
– our main service points and what you can do there
– the basic layout of the library website
– where to ask for help when they need it
It’s tempting to try and shove some other goals in there — how use the databases to find peer-reviewed articles, e.g. — but I think that’s too much for a game that should ideally be completable in one hour or less. We’ve got other opportunities to teach students research skills and information literacy competencies, and I think we should keep the orientation simple and straightforward.
For the smaller game I decided on a scavenger hunt primarily as a way to test some of the game moves that require students to be in the library. I wanted students to be able to complete the hunt in no more than 30 minutes. I needed the clues to fit on one sheet of paper with enough room for students to write their name and contact info to submit their completed game forms for a prize drawing (the prize was a $50 gift certificate to the City Tech Bookstore). We promoted the game by handing out game forms at the New Student Orientation Info Fair as well as by leaving a stack of forms with a sign on a table just outside the entrance to the library. The game was available for the first 3 weeks of this semester, and students returned their completed game forms to a box at the Reference Desk.
Coming up with questions for the scavenger hunt that would meet as many of my game goals as possible was more challenging than I’d anticipated. I wanted students to walk around the library and see what we have to offer, but it wasn’t initially clear to me what they should do when they got there. My first draft of the scavenger hunt asked students to provide some information about each service point, for example, how many staff members work there or how many computers are available. But a colleague wisely pointed out that those questions were, well, pretty lame. We brainstormed a bit more and came up with a new idea: we’d include a floorplan for the 2 floors of the library and ask students to label library features on the map. It was a bit of a scramble to come up with an editable image file of a floorplan, but ultimately I was able to find something usable (if rough — I’d certainly rework it in the future).
I’m pleased to say that most of the students who submitted the game form were able to successfully complete the scavenger hunt. Most of them correctly labeled the library locations on their maps, located a book on the shelf and found the call number of the book next to it, and answered a question about the Student Services page on the library website. However, the number of students who entered was… on the low side. Of the 500 copies of the game form we handed out, only 9 students submitted their completed forms to enter the prize drawing. (Sigh.)
So, what happened? I’d guess that the biggest factor is interest: despite the prize drawing, it just may not seem all that interesting to students to spend 30 minutes on a library scavenger hunt. In some ways this gets at the heart of the library orientation issue: we’ve got so many great services and resources for students as they move through their college careers, but if they’ve never encountered an academic library before they may not realize how much we can help them.
I also suspect that we let the game run for too long. Students who picked up the form right before classes started may have put it away thinking that they didn’t need to worry about it, since the game ran for 3 weeks, and ultimately may have forgotten about it. I also missed getting the form ready in time to be included in the student orientation folders, which would have been another opportunity to recruit players (especially those who didn’t stay for the Info Fair on orientation day).
Regardless of the low participation rate, I think the library scavenger hunt pilot this semester gave me some good information about how to create a library orientation game. I’m looking forward to continuing to iterate on these ideas in the future (and I welcome any suggestions or feedback!).
More news from the algebra front lines…. (a failed game)
Today in my remedial algebra class, I thought I would make an inequalities game. I had this great idea that I would put up on the board a whole bunch of inequalities, and each group would add or subtract or multiply or divide different things to these inequalities, and we would see if the result came out still true, or false.
(For example, it’s true that 2 < 4, and if you add 5 to both sides of this, you get a still true statement, 7 < 9, or if you multiply both sides by 2, it’s still true, 4 < 8, BUT, if you multiply both sides by a negative number, like -2, it’s not still true: -4 < -8 is NOT true. Which leads to rules about how you solve inequalities.)
So… the first problem was that only about a third of the class was there on time…. So I went over inequalities and how to graph them for a bit first, vamping…..
Once more students had arrived, I put them in 6 groups, and put 6 TRUE inequalities on the board, like this:
Group 1: 2 < 4 Group 2: 5 < 8 Group 3: -2 < 5 etc.
I was going to ask each group to do different things to their inequality — one group would add a number to both sides, another would multiply both sides by a number AND ONE GROUP would multiply both sides by a negative, and they would be the mystery group where it would turn out that this gives a false result!!
HA.
Never under estimate the degree to which following directions is difficult, especially in a remedial class. I put the problems up for each group and I could tell pretty quickly that most students were baffled.
SO… I had them all do more or less the same thing each round — first I had them all add or subtract the same number to both side of the inequality, then we discussed it, then I had each group multiply both sides of their inequality by 2, and we discussed it… and then I had each multiply by -2, and we discussed it. The last one — multiplying both sides by a negative — results in a statement that is NOT TRUE.
And then we went over the results: adding or subtracting by the same number — results in a true statement. Multiplying by a positive, results in a true statement. Multiplying by a negative number…NO! The statement turns out false… this lead us to how to solve inequalities.
Well, so the game failed… but the experiment worked out! They were asking questions, arguing with me, protesting, working problems, THINKING. It was pretty awesome, actually. Good class!