I’m happy to share an article I wrote that’s just been published in the Journal of Creative Library Practice: Play a Game, Make a Game: Getting Creative with Professional Development for Library Instruction. In this article I discuss the development of a brainstorming card game for creating games to teach information literacy competencies. Please read and share widely!
Here’s the article abstract:
Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share.
Simulating Utopia: Critical Simulation and the Teaching of Utopia, a new article by CUNY Games Network co-founder Francesco Crocco, was just released in the Journal of Interactive Technology and Pedagogy, an open-source, online journal. The article theorizes a new approach to simulation-based pedagogies that emphasizes critical thinking and interactive design. It models this approach for teaching a utopian literature course. Please read and share!
This Friday, May 1, Dr. Lisa Nakamura will be visiting LaGuardia Community College to present on “Gamergate” and issues related to racism and sexism in game culture.
* Presenter: Dr. Lisa Nakamura, University of Michigan
* Date/time: Friday 1st May, 10:30-11:30am
* Title: “Racism, Sexism, and Gaming’s Cruel Optimism: Analyzing Social Justice Strategies that Address Gamergate”
* Description: In 2014 video game culture was rocked by a major scandal — Gamergate — that highlighted its problems with sexism and racism. Women and players of color must negotiate intense and sometimes-painful attachments to a dream of equality and respect earned through “good play” both within and without games. This presentation will analyze social justice strategies for addressing racism and sexism within gaming culture.
Space is limited, RSVP here.