The Slow Gamification of K-12 Classrooms

“A report by the market research group Ambient Insight found that edtech in the forms of learning games is not making its way into classrooms. Instead of educators making learning game purchases, marketers target parents because they are the ones who buy them. The North American edtech market is expected to grow over 15 percent in the next half-decade but company leaders have candidly said that they will focus marketing efforts on parents, not schools. To paraphrase, targeting schools is simply a waste of time…”

via The Slow Gamification of K-12 Classrooms | Matthew Lynch, Ed.D..

Register Now for the CUNY Games Festival!

We’re delighted to share that registration is now open for the CUNY Games Festival, our conference devoted to game-based learning in higher education. This all-day conference will be held on Friday, January 17, 2014, at the CUNY Graduate Center. We’re also planning a less formal gameplay and feedback day on Saturday, January 18, 2014 (location TBD).

Register for the conference on the Festival website!

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Image by John Martinez Pavliga

building CUNY Communities since 2009