Here it is argued that with game-based learning it is possible, through their inherent teaching mechanisms, to sustain stimulation throughout a class within higher education. That is, the “net generation” (Tapscott, 1999, p. 6) is intrinsically motivated by games and that commercial video games have a potentially important role in the classroom to assist learning of a range of crucial transferable skills. We further argue that commercial off the shelf (COTS) game design is replete with effective constructivist teaching structures and that such games should play a more prominent role within mainstream education…
Gamification, Brainstorming Come Together in ‘Academy of Ideas’
Gamification is now being used in the ideation process, too, and some companies are creating immersive platforms that aim to not only get users to participate, but truly want them to have fun while solving a company’s challenges.
One such site is the Academy of Ideas. Created in 2011, the Latvian platform runs as both an internal brainstorming tool, as well as a public, crowdsourced one. To access the public at large, the Academy of Ideas team built a Facebook app for users to host open crowdsourced contests.
via Gamification, Brainstorming Come Together in ‘Academy of Ideas’.
Mayor Bloomberg and Chancellor Walcott Launch the Gap App Challenge, a New Software Development Contest for Programs to Help Middle School Students Excel In Math – 2012-2013
Mayor Bloomberg and Chancellor Walcott Launch the Gap App Challenge, a New Software Development Contest for Programs to Help Middle School Students Excel In Math…


