In this version of education, learning will be free and available to anyone who wants it while operating like a whimsical playground: No one is late for class, failure is not an option, and a lesson looks something like Angry Birds, the physics-based puzzle game that has been downloaded more than 1 billion times.
The University of Minnesota’s School of Nursing, in collaboration with a medical technology company and the Minnesota Hospital Association, is developing and enhancing a suite of “serious games”—interactive, web-based games that will accelerate learning in real-life scenarios.
Gamification is a technique that’s become widely used in enterprise products over the past few years. Game elements are incorporated into social business applications in particular. And while there is a general consensus around their effectiveness, this press release by the newly created Bunchball Labs seems to be putting it to the test.
Bunchball Labs will apply analytics to large sets of data–billions of user actions derived from gamification elements in many different areas. Along with gauging their effectiveness, it might be able to predict the effectiveness of certain strategies, the release says.
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