Remedial Algebra Game

I often have trouble thinking of meaningful games to play in my remedial algebra class. These are the students who are most disengaged with traditional teaching, but they are often also the hardest to play games with … the same things that made them not-so great students, make them not-so great at listening to the rules of a game, or at playing it correctly without supervision.

But last class they had to do some tough solving of equations with fractions, and then today there was a quiz at the end of class… they looked so bored, and so unengaged. I had to try to think of something out of the ordinary to do to lift their spirits a bit.

We were doing the intro to translating word problems into algebra, and instead of putting up a table of all the operations and “key words,” I made it into a game.

I put up “addition” and in groups, they had to think of as many words as they could that tell you in a word problem that there is going to be addition. They got 1 point for everything they thought of that I said yes to and *two* points if they thought of one no other group had. Then we did subtraction, then we did multiplication, then division. I played against the class for multiplication, convinced that none of them would think of  “product” and”double” and “triple,” but I was beat out my two of the groups who thought of those and more.

Then we did the usual “Three more than twice a number is 13” and they had to translate that, and they were much more into it!

At the end of class, when when they had to take the quiz on solving, they did much better than usual. I like to think that being in a good frame of mind helped.

 

Enterprise Gamification

Last year, the Wall Street Journal (WSJ) reported that a growing number of companies are deploying reward and competitive tactics commonly found in the gaming world to make tasks such as management training, data entry and brainstorming less “work-like.”

“This “gamification” of the workplace, or “enterprise gamification” in tech-industry parlance, is a fast-growing business. Companies have used digital games for a number of years to help market products to consumers and build brand loyalty.

“What’s emerging is using games to motivate their own employees,” WSJ reported.

via Are video games productive?.

Learning community explores how to use video game design in classrooms

Video games might usually be considered a mindless distraction from schoolwork, but one learning community at the University of Ohio’s Bowling Green camps believes the exact opposite.

The one-year-old learning community, called “applying principles of video game design to improve student learning,” aims to do just that: use the philosophies of video games to better the classroom experience.

via Learning community explores how to use video game design in classrooms – The BG News: Campus: learning community explores how to use video game design in classrooms to entice students, eric lagatta, bgsu, tim brackenbury, john folkins.

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