Study With the Best: Geek Subculture Through the CUNY Lens – YouTube.
Recently, CUNY TV requested to interview members of the CUNY Games Network. The segment below aired on Sunday, March 30, 2014. Fast-forward 22 minutes in to watch the part on the CUNY Games Network!
Games Network member Maura Smale (I’m her!) just published an article about using games in information literacy and research instruction in the latest issue of the Journal of Library Innovation. The article reviews the ways that games-based learning has been used to teach information literacy in a variety of settings, from digital to non-digital games, in classrooms and online, and discusses benefits of games-based learning in library instruction for students and librarians. JOLI is an open access journal, and if you’re interested you can read the article on the journal’s website.
Image credit: Ewa Rozkosz
In the recent article “Critical Gaming Pedagogy,” Francesco Crocco (that’s me) explains that game-based learning can be used to reproduce existing social conditions, what he calls “gaming-to-work,” or to foster critical thinking about education and society. As an example of Critical Gaming, he provides a review of his use of a modified version of Monopoly to teach the inequalities and effects of social class. The article was recently published in the journal Radical Teacher and can be accessed online in JSTOR. Visit the Radical Teacher website for more information.
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