Tag Archives: social gaming

RIT Adds a “Gaming Layer” to Undergraduate Education

The Rochester Institute of Technology has launched one of the first betas that promises to gamify undergraduate education in a comprehensive way. The initiative’s called “Just Press Play,” and besides having an impressive assemblage of academics, designers, and artists working on the project, they received funding from Microsoft Research Connections to kick the project off.

They have a trailer. Here it is:

I have to say, I am a little worried about what kind of reaction that trailer will generate from students —  mostly because I couldn’t figure out what the video was talking about. Warring factions + the need to strike a balance = rock climbing? And all of this is linked to a gamed-up education. Exactly …  how? And this is coming from a lifelong gamer who hopes to transform postsecondary learning through education.

RIT’s heart is definitely in the right place, and it seems to have the team, the institutional support, and the outside funding to take a legitimate shot and creating a great user experience. Furthermore, they want to release their tools as open source, for which I for one am infinitely grateful. So please, RIT, know that I am speaking to you as an ally and supporter when I say this: you need a better trailer.

Using Social Networks to Engage Community

Great piece discussing how 4 universities are using social networks to do community outreach:

4 Universities Use Social Networks to Engage Community

Gets me thinking about how we can use gamed-up social networks to build community WITHIN the university.  Imagine a system where students have avatars, ability meters, and levels, take on “quests” on and off campus, can form impromptu “guilds” to complete assignments, and have a constant leaderboard to monitor each other’s performance.  If you’re interesting in working on such a project, contact me!  (frankcrocco@gmail.com)