A theatre-based workshop that addresses what it means to be a man today uses “Stop, Clap, Jump,” a game from Brazilian educator/artist Augusto Boal’s Theatre of the Oppressed. Read about their visit to a maximum security prison at  http://www.manquestion.org/blog .

CUNY Games Network @ the CUNY IT Conference

Headed to the CUNY IT Conference this week? Come see CUNY Games Network members discuss games-based learning!

Thursday, November 29, 2:15-3:15pm:
College Quest: A Game-based LMS and Social Network

This session will showcase College Quest (CQ), a new web-based application developed for CUNY. CQ combines the features of a learning management system (LMS) with a social network and game-based learning to enhance student engagement, preparedness and success in online and hybrid courses. The panelists will provide an interactive demonstration of CQ, explore opportunities for implementation at CUNY and discuss how game-based learning technologies in general are impacting higher education.

Joe Bisz, Associate Professor of English, Borough of Manhattan Community College
Francesco Crocco, Assistant Professor of English, Borough of Manhattan Community College
Janey Flanagan, Director of E-Learning, Borough of Manhattan Community College

Friday, November 30, 2:15-3:30pm:
Gaming across the Curriculum

This workshop will provide a fun, hands-on introduction to the principles of game-based learning. The session will begin with examples of learning games designed and tested by CUNY faculty across multiple disciplines and continue with “What’s Your Game Plan?,” a game designed by members of the CUNY Games Network to help educators brainstorm learning games for their students. Attendees will have the opportunity to explore the fundamentals of game-based learning and educational game design.

Joe Bisz, Associate Professor, English, Borough of Manhattan Community College
Francesco Crocco, Associate Professor, English, Borough of Manhattan Community College
Robert O. Duncan, Assistant Professor, Behavioral Sciences, York College and Graduate Center
Kathleen Offenholley, Associate Professor, Mathematics, Borough of Manhattan Community College
Maura A. Smale, Associate Professor, Library, New York City College of Technology

Image by Asbjørn Floden

Games In Education Could Help Students Learn By Failing

Using games in education can make learning more interesting and fun, but they also serve another purpose that is perhaps even more important–games teach us that it’s okay to fail.

If you think about it, failure is an essential part of learning and growing, yet in so many educational environments failure is discouraged. In this commencement speech, educational games designer Randall Fujimoto spoke about the importance of failure and how game-based learning helps students learn through failure.

via Games In Education Could Help Students Learn By Failing – Gamification Co.

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