“Some video games are designed to foster a fun experience, while others are meant to educate. One 3D video game, which was at the center of a recent University of California, San Francisco study, was specially designed to enhance older adults cognitive abilities. Based on researchers findings, playing this game can improve seniors mental strength.In the study, which was published in “Nature,” researchers set out to see what impact playing their video game would have on participants between the ages of 60 and 85 years of age. Those who played the game had to navigate a race car around a winding track, while keeping an eye out for specific road signs. When these signs popped up, players were asked to press a button. Overall, the game required them to rapidly switch between tasks.While the game was difficult, the participants received training to make multitasking easier on them. The training proved very effective, as they were able to perform better than individuals in their 20s who were playing the game for the first time.Following the video game training, the participants saw improvements to their sustained attention and working memory. Ultimately, the study results show that the older brain can change.If adults play video games regularly and are curious to learn how this hobby has affected their cognitive abilities, it may be time for them to take an IQ test.”
Tag Archives: video game
Connecticut Video Game Education on the Rise
“The global video game market is projected to exceed $80 billion by 2017.
Connecticut’s portion of gaming industry revenues currently amounts to nearly $50 million a year according to the most recent study, “Video Games in the 21st Century: The 2010 Report,” released by the Entertainment Software Association.
With such a sizzling market, jobs for game designers, developers and the like are plentiful — but landing one of them is getting ultra-competitive. In fact, a recent CNNMoney report listed video game designer as the Best New Job in 2012.”
Read more @
http://www.hartfordbusiness.com/article/20130422/PRINTEDITION/304189911/on-the-rise-in-connecticut-video-gaming-education
Kinect Math and English Games
These Kinect video games were submitted by David Renton of Reid Kerr College in the UK. Games are available at http://games4learning.co.uk/
Subject Area and Learning Outcomes
Math and English. Games use multi-sensory active methodology to consolidate learning in the areas of Math and English.
Summary
Kinect Games include 4 separate games, all are one or two player. They make use of the Kinect sensor to capture motion from the players. Kinect Angles reviews Angles, Compass Bearings, Percentages and fractions by measuring the angle between the players elbow and wrist and drawing this on the screen. The game will prompt them for a certain angle or fraction and the closer they get to it the more points they get. Kinect Time is the same principal for telling time. Math Mage and Word Mage use fruit ninja style gameplay with the players waving their arms to cut through the correct answers. Math Mage reviews numbers such as odd, even, prime and multiples of 3 to 12. Word Mage reviews Nouns, Verbs, Adverbs and Adjectives.
Setup
Full installer can be found on http://games4learning.co.uk/. Games run on Windows 7/8 PC connected to a Kinect for Windows or XBOX360 Kinect device.
Pre-game it would be good to go over the learning objectives that will be consolidated through the gameplay.
Rules of Play
Player with highest score wins. Games have a time limit. Players achieve points for getting closest to the answer or by swiping through the most correct answers.
Sample Turn
Kinect Angles: Game will for example display 85 degrees on the screen. Both players move their arms and they see themselves on the screen drawing an angle. Once they think they have it correct they hold up their other arm. The game shows them how close they came and assigns points based on performance.
How this game works in class
The games can be played in pairs, while the class watches. Usually the whole class becomes involved and they encourage the players.
Post-Game Discussion/Assessment
Discussion afterwards of performance and the areas students struggled with.